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Devlog
Upcoming changes, here is my to-do:
January 14, 2025
by
Mischief Aaron
1
Version 0.4's work will mostly involve the upgrade to Godot Engine 4, but it willinclude a simple theme color picker so users can have an extra something to make up for the fact we might have a few re...
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Version 0.3.3 Includes new character name search features & some polish.
February 07, 2023
by
Mischief Aaron
A drop down list of all character names used with no duplicates can be chosen from to reselect a previously entered name. There is now a character name incremental search that inducts which character...
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Version 0.3.2.1 solves one last navigation bug.
February 02, 2023
by
Mischief Aaron
1
The message history would remember deleted, and therefore invalid entries. This update fixes this one bug. I'm sure there are more bugs to be found, but for now the software is considered stable for p...
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Version 0.3.2 Fixes several minor issues.
January 30, 2023
by
Mischief Aaron
1
I found some issues while making the documentation and have now corrected all of them. When navigating to another message, if it has any answer information then the answer box will now be open when th...
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The User Manual is ready!
January 28, 2023
by
Mischief Aaron
1
The first version of the user manual is ready! I hope this helps enlighten everyone on how to use this program. Please give your honest opinion in the forum so I can continue to improve documentation...
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Roadmap to Version One
January 25, 2023
by
Mischief Aaron
1
This is the current roadmap for what needs to be done in order to achieve version 1.0 taken care of loosely in this order: User documentation. Distraction-free writer mode. Animated portrait support...
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Version 0.3.1.1 Fixes a couple of crash conditions.
January 22, 2023
by
Mischief Aaron
1
Thanks to user feedback from Pixelevator ( https://pixelevator.itch.io/ ) there were two crashes found. This version fixes both of them. When a new project is created, the available languages are clea...
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Only 3 days left! Get Squeaker at a 40% discount while you can!
December 28, 2022
by
Mischief Aaron
1
Thank you to everyone who has purchased Squeaker! The alpha sale will be ending soon with my development time shifting toward improving this program with the goal of getting it to a state that I would...
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Version 0.3.1 uses dynamic spacing to make the visual tree more compact and easier to read.
February 09, 2022
by
Mischief Aaron
1
✓ Support dynamic vertical distances between each row of branches in the visual tree. ✓ Update the about page...
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Squeaker is now half the price!
February 08, 2022
by
Mischief Aaron
I have always seen Squeaker as a means to make a bit of extra money to help fund continued development of Onward Rodent up until we can get a publisher. That and get a bit of experience selling some s...
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Version 0.3 adds new search methods!
February 08, 2022
by
Mischief Aaron
Version 0.3.0.0 "Lens" ✓ The tree viewport's maximum size has been increased on the right to accomodate text being cut off and the bottom to accomdate the final row being cut off. ✓ A revised sear...
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v0.2.4.1 prevents issues with saving projects safely.
July 17, 2021
by
Mischief Aaron
- Flushes save data before closing a file ensuring save files have been fully written to the disk. (Thanks to acomputerdog for the bug report concerning unreliable project saving.) - Save and Load wil...
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Squeaker will be included in the Indie Bundle for Palestinian Aid!
June 07, 2021
by
Mischief Aaron
#bundle
Squeaker has been submitted to be included in this donation bundle. It likely won't be added until the end as it was submitted just after the bundle started, but anyone that buys the bundle will own S...
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Starting the alpha sale!
April 12, 2021
by
Mischief Aaron
From now on, while Squeaker remains in an alpha state there will be a 40% discount! This sale will last indefinitely until the software has reached a more feature complete state. When that happens it...
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Plans for v0.3
April 04, 2021
by
Mischief Aaron
Version 0.2 improved many shortcomings in the interface. A lot of issues I was personally having with Squeaker as a tool for my own game are resolved now. It is a moderately smooth experience to use t...
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v0.2.4 cleans up some last bugs before moving forward
April 03, 2021
by
Mischief Aaron
This is the last patch version before I'm moving on to adding more features for v0.3 . - If a portrait is added with a texture file name that is already taken it will append or increment a number at t...
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v0.2.3 fixes some annoying bugs.
April 01, 2021
by
Mischief Aaron
- Portraits can now be loaded in a variety of image formats including BMP, TGA, WebP & JPEG. - Portrait renaming now disallows and warns the user if they are naming it the same name as an entry that a...
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v0.2.2 includes updated support for renaming message keys.
March 09, 2021
by
Mischief Aaron
This feature was lacking in functionality & unsatisfactory so I fixed it up to be more convenient. - Renaming the current key in the editor will now work as expected. - If you try to rename into a key...
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v0.2.1 includes a new export menu!
February 07, 2021
by
Mischief Aaron
A new exporter has been included & now allows you to export into a wider variety of formats. There are also now options that include multiple formats like "JSON & CSVs" which will export each file all...
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Squeaker v0.2 is here! Includes many interface improvements!
December 23, 2020
by
Mischief Aaron
#update
Most of the changes are improvements to the interface. The base navigation tools has been moved to below the message and above the answers There is now a 'previous key' area to tell you what message i...
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Plans for v0.2
December 16, 2020
by
Mischief Aaron
#update, #plans
Version 0.2 will likely be done before the end of the year. It will include a few things I didn't feel were mandatory for the initial release. The most notable changes will be: The current key and nex...
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First release & the origins of Squeaker!
December 15, 2020
by
Mischief Aaron
#history, #release
Squeaker had a long road to v0.1's release. I made this program with our upcoming game Onward Rodent in mind & it's origins go as far back as when the game was decided to have branching dialogue when...
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