v0.2 alpha "Post-Jam Refinements" released!
Just a week after it's initial release, Tiktaalik's Tale has been updated to version 0.2 alpha! Here's the change log.
Features:
- Options mode with volume management
- Credits mode including version information
- New placeholder music by Kevin Macleod & Gravity Sound
- Dunkleosteus has been cursed by number generation to keep things spicy.
Fixes:
- Sound effects should be at a reasonable volume
- Flat ground tiles are not sunken inward anymore
- Many smaller fixes I've forgotten about
Plans for future versions:
- Implement health
- Implement knockback
- Boss
- AI adjustments
- Longer, more thoughtful level design
- Compose original music
- Windowed upscaler
- Make minimal 'grounding collider' so creatures can go into the wall a bit even if long (like tiktaalik)
- And of course, lots of polish
Tiktaalik's Tale will remain a free game to serve as a sampling of my current game programming skill.
Files
Get Tiktaalik's Tale
Tiktaalik's Tale
Experience the harsh natural life of a tiktaalik in this brief side-scrolling adventure!
Status | Prototype |
Author | Mischief Aaron |
Genre | Simulation |
Tags | Action-Adventure, Pixel Art |
Languages | English |
More posts
- Tiktaalik Tale's Jam Development TimelapseSep 30, 2018
- v0.1.2 alpha "+ Game over fix"Sep 23, 2018
- v0.1.1 alpha "+ Checkpoint fix" releasedSep 23, 2018
- First release & my submission for Godot Wild Jam 2018Sep 22, 2018
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